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  <span class="xr_tl xr_s4" style="top: -14px;">5) Setting your finished </span>
  <span class="xr_tl xr_s4" style="top: 3px;">Character map to active.&nbsp; </span>
  <span class="xr_tl xr_s1" style="top: 21px;">Now that you've created </span>
  <span class="xr_tl xr_s1" style="top: 39px;">your Character Map, click </span>
  <span class="xr_tl xr_s1" style="top: 57px;">the OK button at the bottom </span>
  <span class="xr_tl xr_s1" style="top: 74px;">right of the &#8220;Edit Character </span>
  <span class="xr_tl xr_s1" style="top: 92px;">Map&#8221; palette.&nbsp; You should </span>
  <span class="xr_tl xr_s1" style="top: 110px;">now see the name of your </span>
  <span class="xr_tl xr_s1" style="top: 127px;">new Character map in the </span>
  <span class="xr_tl xr_s1" style="top: 145px;">right column (available) of </span>
  <span class="xr_tl xr_s1" style="top: 163px;">the &#8220;Character Maps&#8221; palette.&nbsp; To see your Character Map in action, simply left click and drag the name </span>
  <span class="xr_tl xr_s1" style="top: 181px;">of your Character map from the right column to the left column (active).&nbsp; You should see the character </span>
  <span class="xr_tl xr_s1" style="top: 198px;">map have immediate effect in the Canvas if you have an animation selected which uses images which </span>
  <span class="xr_tl xr_s0" style="top: 216px;font-family:Times New Roman;"><span class="xr_s1" style="">you've &#8220;effected&#8221; with your Character Map.</span></span>
  <span class="xr_tl xr_s1" style="top: 257px;"><span class="xr_s4" style="">Note:</span>&nbsp;This new look for your character will even be reflected if you export animations as PNG images </span>
  <span class="xr_tl xr_s0" style="top: 275px;font-family:Times New Roman;"><span class="xr_s1" style="">while Character Maps are active.</span></span>
  <span class="xr_tl xr_s4" style="left: 502px; top: 316px;">6) Stacking Character </span>
  <span class="xr_tl xr_s4" style="left: 502px; top: 333px;">Maps for advanced uses.&nbsp; </span>
  <span class="xr_tl xr_s1" style="left: 502px; top: 351px;">You can create as many </span>
  <span class="xr_tl xr_s1" style="left: 502px; top: 369px;">Character Maps as you'd </span>
  <span class="xr_tl xr_s1" style="left: 502px; top: 387px;">like, and make each one </span>
  <span class="xr_tl xr_s1" style="left: 502px; top: 404px;">handle specific changes to </span>
  <span class="xr_tl xr_s1" style="left: 502px; top: 422px;">your object or character.&nbsp; </span>
  <span class="xr_tl xr_s1" style="left: 502px; top: 440px;">For example, you could </span>
  <span class="xr_tl xr_s1" style="left: 502px; top: 457px;">have one set of Character </span>
  <span class="xr_tl xr_s1" style="left: 502px; top: 475px;">Maps called &#8220;blue pants&#8221;, </span>
  <span class="xr_tl xr_s1" style="left: 500px; top: 493px;">&#8220;red pants&#8221;, &#8220;Bermuda </span>
  <span class="xr_tl xr_s1" style="top: 511px;">shorts&#8221; ect which all swap out the original pants images with alternate images to change your character's </span>
  <span class="xr_tl xr_s1" style="top: 528px;">pants.&nbsp; You can then have a similar set of Character Maps to handle changing the characters shirts.&nbsp; </span>
  <span class="xr_tl xr_s0" style="top: 546px;font-family:Times New Roman;"><span class="xr_s1" style="">Finally you can have other Character maps that reveal or hide the character's sunglasses, baseball cap etc.</span></span>
  <span class="xr_tl xr_s1" style="top: 587px;">Once all these character maps are finished you can &#8220;stack them&#8221;, meaning make more then one of them </span>
  <span class="xr_tl xr_s1" style="top: 605px;">active at a time to simultaneously change the entire wardrobe/equipment set of a character to any of </span>
  <span class="xr_tl xr_s1" style="top: 622px;">countless possible combinations!&nbsp; Spriter plug-in's for most authoring systems will eventually support this </span>
  <span class="xr_tl xr_s1" style="top: 640px;">functionality at run-time, so you'll be able to make games which can combine Char-Maps on the fly based </span>
  <span class="xr_tl xr_s0" style="top: 658px;font-family:Times New Roman;"><span class="xr_s1" style="">on player decisions and actual game situations.</span></span>
  <span class="xr_tl xr_s1" style="top: 699px;">See how in this example, I'm using one Character Map to change from the red character to the blue, and a </span>
  <span class="xr_tl xr_s0" style="top: 717px;font-family:Times New Roman;"><span class="xr_s1" style="">second character map to hid the wings.</span></span>
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  <span class="xr_tl xr_s4" style="top: -14px;">Activating and Stacking Character Maps</span>
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